DEVELOPING OPEN SOURCE SOFTWARE FOR AEC

SPECKLE-UNREAL ENGINE IS COMING..

A COLLECTIVE FOR OPEN SOURCE DEVELOPMENT IN AEC.

Open Source

Our work is open and always will be. We are a collaborative group that bring our skills to bear under various research grants and open projects.

Code

Our content is stored in Github - code, graphics, sample files, tutorials, etc. Followers are encouraged to contact us if they wish to offer contributions.

Collaborative

Collaborate with us! Want to join our ranks? Feel free to drop us a line on Slack or via Twitter, we're open collaborating with other projects + teams.

AEC

We're AEC professionals that are unsatisfied with the status quo in our industry. Our industry is more complex today and our process and tools should reflect this change of state.

Interoperate

Data and information silos obfuscate and prevent people from exploring design paths. Common data pipes allow designers to be productive and unencumbered by vendor lock-in.

Visualize

Real-time design exploration and feedback allows designers to deliver a higher level of design resolution. Experiential design processes are emblematic of reality.

WHAT IS SPECKLE.WORKS?

Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.

WHO IS SPECKLE-UE FOR?

In short: architects, designers, engineers, or anyone looking to transport Rhino and/or Grasshopper geometry to the Unreal Editor. Our Team is developing a Speckle plugin and interoperability transport schema for UE4. Our goal is to enable Revit/Dynamo and Rhino/Grasshopper to send + receive geometry to UE4 for visualization. Our current priority is to establish and release a data sender (TO UE4). We’re also working on receiver methods, however our initial focus  is on Rhino/Grasshopper to UE4 translation and the attachment of UE4-specific metadata to the core JSON ‘blobs’ in transport.

Toronto, Ontario, Canada